{{For}}
{{Block
| image = <gallery>
Sand.png|Sand
Red Sand.png|Red Sand
</gallery>
| image2 = 
| invimage = Sand
| invimage2 = 
| transparent = No
| light = No
| tool = shovel
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
{{BlockSprite|sand}} '''Sand''' is a gravity-affected [[block]] found abundantly in [[desert]]s and [[beach]]es, and less commonly in or near surface water.

{{BlockSprite|red sand}} '''Red sand''' is a variation of sand found exclusively in the [[badlands]].

== Obtaining ==
=== Breaking ===
Sand can be broken without [[tool]]s, but a [[shovel]] is the fastest method of obtaining it.
{{breaking row|horizontal=1|Sand|Shovel}}

=== Natural generation ===
Sand generates naturally in many [[biome]]s of the [[Overworld]], in [[disk]]-like formations near ponds and [[river]]s. It generates in abundance in [[desert]]s and [[beach]]es, generally in four-block-deep layers, supported by [[sandstone]] below. Sand also generates as the [[ocean]] floor of lukewarm oceans, deep lukewarm oceans and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.{{verify}}

Sand is also used to cover up [[buried treasure]] [[chest]]s depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).

Sand also generates as part of warm [[ocean ruins]], some desert [[village]] houses, [[desert well]]s, and [[desert pyramid]]s.

Red sand generates naturally in [[badlands]] biomes and variants, always in a single layer. Unlike sand, there is no [[red sandstone]] that supports it below.

Both types of sand can spawn floating in the [[air]]. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).

=== Post-generation ===

After [[brush]]ing [[suspicious sand]], the [[suspicious sand]] turns into regular [[sand]].

=== Chest loot ===
{{LootChestItem|sand}}

=== Trading ===
[[Wandering trader]]s sell 8 sand or 4 red sand for one [[emerald]].‌

=== Renewability ===
The only renewable method of obtaining either type of sand is through the wandering trader. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.

However, there is a [https://minecraft.fandom.com/wiki/Tutorials/Block_and_item_duplication#Gravity_Block_Duplication glitch that can be exploited to duplicate] sand (as well as other gravity-affected blocks like concrete powder and gravel) that uses [[Piston|sticky pistons]] and an [[End portal|End Portal]]. This is the majority of players' preferred means of obtaining renewable sand.

== Usage ==
{{main|Falling Block}}

If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "[[falling block]]" [[entity]], which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.

If falling sand lands and covers the head of a [[mob]] or the [[player]], the mob or player buried in it continuously receives [[suffocation]] damage. If falling sand lands in the space occupied by a non-solid block (such as [[torch]], [[rail]], or [[redstone dust]]) or a block [[Solid block#Height|less than a full block tall]] (such as [[slab]] or [[soul sand]]<ref>{{bug|MC-77079|||WAI}}</ref>), the sand drops and turns into an [[Item (entity)|item]]. If it falls onto a [[cobweb]], it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a [[Bubble Column#Upward|lifting bubble column]] floats on top of the water until the bubble column is blocked or removed.

Though [[TNT]] does not break any blocks if it explodes underwater, if sand, [[concrete powder]] (in one-block-deep water only), or [[gravel]] falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the [[ocean monument]] without mining.

=== Crafting ingredient ===
{{crafting usage|Sand,Red Sand}}

=== Smelting ingredient ===
{{Smelting
|showname=1
|Sand; Red Sand
|Glass
|0.1
}}

=== Construction ===
Sand can be used in the construction of [[airlocks]] and [[mob]] suffocation traps. Because sand falls, it can also be used for construction underwater while the player remains above the surface of the water.

=== Farms ===
Sand or red sand is required for farming [[cactus]], and can also be used for farming [[bamboo]], [[sugar cane]] and [[kelp]].

=== Hatching ===
A [[turtle egg]] can hatch only if it's on sand or red sand.

=== Note Blocks ===
Sand and red sand can be placed under [[note block]]s to produce "snare drum" sound.

== Sounds ==
{{Sound table/Block/Sand}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sand
|spritetype=block
|nameid=sand
|blocktags=bamboo_plantable_on, enderman_holdable, sand, lush_ground_replaceable, mineable/shovel
|itemtags=sand}}
{{ID table
|displayname=Red Sand
|spritetype=block
|nameid=red_sand
|blocktags=bamboo_plantable_on, enderman_holdable, sand, mineable/shovel
|itemtags=sand
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sand
|spritetype=block
|nameid=sand
|id=12
|translationkey=tile.sand.default.name, tile.sand.red.name
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{IN|be}}, sand uses the following block states:

{{/BS}}

=== Falling block entity ===
{{:Falling Block/Infobox}}
{{main|Falling Block}}
{{:Falling Block/ED}}

== History ==
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding sand.}}
{{History||May 23, 2009|link=wordofnotch:111691116|Notch says he accomplished adding sand.}}
{{History||0.0.14a|[[File:Sand JE1.png|32px]] Added sand. 
|Sand behaves similarly to [[gravel]], which was also added during this update.
|Sand [[block]]s appear naturally only in one block-thick [[beach]]es (usually by [[water]] or in the middle of a landscape). These beaches are always at and below [[Map#Ocean|ocean]] level.
|Rather than [[falling]] by turning into a [[Entity#Falling blocks|falling block entity]], sand instantly appears at the lowest point it can go when placed above an [[air]] block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in [[Infdev]].
|A glitch occurring at this time allows [[player]]s to raise the height of a [[fluid]] block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.
|[[Programs and editors|Map editors]] can be used to create floating sand, crashing the server if the sand was affected from its state.}}
{{History||0.0.15a|[[File:Sand JE2.png|32px]] The texture of sand has been changed.}}
{{History||0.0.19a|Sand has been removed from the [[inventory]] (hotbar) because of a lack of space.}}
{{History||0.0.20a|Sand has been re-added to the inventory.}}
{{History|java indev}}
{{History||0.31|snap=20100110|Islands now have more sand.}}
{{History|||snap=20100129|Sand is now used to craft [[TNT]].}}
{{History|java infdev}}
{{History||20100227-1|Sand has been removed during map tests.<ref name="firstmaptest">{{ytl|bFigFw17hXg|Minecraft InfDev. Huge Temple Of Brick!|DRMB|February 27, 2010}}</ref>}}
{{History||20100413|Sand has been re-added.}}
{{History||20100618|Sand now falls realistically.
|Sand can now be destroyed by [[Falling Block|falling]] onto a non-solid object, but not dropping as [[item (entity)|item]]. This was fixed in a later update.{{when|which update?}} }}
{{History|java beta}}
{{History||1.2|Falling sand entities now behaves better in [[multiplayer]].
|Sand can now be used to craft [[sandstone]].}}
{{History||1.3|Sand now generates with [[sandstone]] under it.}}
{{History||1.8|snap=Pre-release|Due to changes in the terrain generator, sand no longer appears in [[beach]]es.
|Sand now generates anywhere that [[water]] does in [[disk|large, circular patterns]], noticeably larger than the similar patterns of [[clay]]. These can occur anywhere water does, including in [[village]] farms.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:Sand JE3 BE1.png|32px]] The texture of sand has been slightly changed.}}
{{History||1.1|snap=12w01a|Sand now appears in [[beach]]es again, which have been re-added as a [[biome]], rather than [[terrain features]].}}
{{History||1.4.2|snap=12w38a|Sand now has new [[sound]]s when being walked on.}}
{{History||1.7.2|snap=13w36a|Disks of sand are no longer found on [[ocean]] floors.}}
{{History|||snap=13w39a|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
{{History||1.8|snap=14w27b|Sand and red sand's textures now rotate randomly, making [[beach]]es and [[desert]]s look less uniform.}}
{{History||1.9|snap=15w44a|Sand can now be found in [[desert temple]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Falling dust [[particles]] for unsupported sand has been added.}}
{{History||1.12|snap=17w06a|Sand can now be used to craft [[concrete powder]].}}
{{History||1.13|snap=18w07a|[[Turtle]]s are added, which lay [[Turtle Egg|eggs]] on sand.}}
{{History|||snap=18w08b|Sand now generates on the floors of [[Warm Ocean|warm]] and [[lukewarm ocean]] biomes.}}
{{History|||snap=18w09a|Sand can now generate in [[underwater ruins]].}}
{{History||1.14|snap=18w43a|[[File:Sand JE4.png|32px]] [[File:Red Sand JE2.png|32px]] The textures of sand and red sand have been changed.}}
{{History|||snap=18w44a|[[File:Sand JE5 BE2.png|32px]] The texture of sand has been changed, once again.}}
{{History|||snap=18w47a|[[File:Red Sand JE3 BE2.png|32px]] The texture of red sand has been changed, once again.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which sell sand and red sand, making both types of sand [[renewable resource]]s.}}
{{History||1.16|snap=Pre-release 3|[[Turtle egg]]s can now hatch on red sand.<ref>{{bug|MC-185616|||Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sand now generates in [[desert well]]s and [[desert pyramid]]s.|Sand can now be created after brushing [[suspicious sand]].}}
{{History||1.20|snap=23w12a|Sand now generates in [[trail ruins]].}}
{{History|||snap=23w16a|Sand no longer generates in [[trail ruins]].}}

{{History|pocket alpha}}
{{History||Pre-release|[[File:Sand JE2 BE1.png|32px]] Added sand.}}
{{History||v0.2.0|[[File:Sand JE3 BE2.png|32px]] The texture of sand has been changed.}}
{{History||v0.3.0|Sand can now be used to craft [[sandstone]].}}
{{History||v0.4.0|Sand can now be used to craft [[TNT]].}}
{{History||v0.6.0|Sand is now affected by gravity.}}
{{History||v0.8.0|snap=build 8|Falling sand now drops a resource when landing on a non-solid [[block]].}}
{{History||v0.9.0|snap=build 1|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
{{History||v0.10.0|snap=build 1|Falling dust [[particles]] for unsupported sand have been added.}}
{{History||v0.14.0|snap=build 1|Red sand can now be used to [[crafting|craft]] red [[sandstone]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Sand can now be found inside [[desert temple]] [[chest]]s.{{verify|No mention on Pocket Edition 1.0.0}}}}
{{History||1.1.0|snap=alpha 1.1.0.0|Sand can now be used to craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Sand now generates on the floors of [[Warm Ocean|warm]] and [[lukewarm ocean]] biomes.
|Sand now sometimes generates on top of [[buried treasure]] chests in [[beach]]es.}}
{{History|||snap=beta 1.2.20.1|Sand can now generate in some warm [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sand JE5 BE2.png|32px]] [[File:Red Sand JE3 BE2.png|32px]] The textures of sand and red sand have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Sand and red sand can now be [[trading|bought]] from [[wandering trader]]s.}}
{{History||1.12.0|snap=beta 1.12.0.4|Wandering traders no longer [[trading|sell]] regular sand.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has changed, wandering trader can now sell regular sand, making it renewable again.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sand JE3 BE1.png|32px]]{{verify|correct texture? pre-1.0.0 would be expected}} Added sand.}}
{{History||xbox=TU14|ps=1.04|The [[sound]] made when [[breaking|mining]] sand has been changed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sand JE5 BE2.png|32px]] [[File:Red Sand JE3 BE2.png|32px]] The textures of sand and red sand have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Sand JE3 BE1.png|32px]] Added sand. It is not known if red sand was ever added.}}
{{History|foot}}

=== Data history ===
{{History|java}}
{{History||1.8|snap=14w10a|Sand with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to sand.}}
{{History|||snap=14w25a|Sand and its variant are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
{{dvt|spritetype=block|sprite=sand|Sand}}
{{dvt|sprite=red-sand|Red Sand}}
{{dvt|sprite=missing-texture-block|dv=2-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of sand]]|foot=1}}}}
{{History|||snap=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}}
{{History||1.13|snap=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 12.}}
{{History|foot}}

== Issues ==
{{Issue list|Sand|Red Sand}}

== Trivia ==
*If a block of sand has [[snow]] on it and is made to fall, the snow is destroyed{{only|java}} and does not drop [[snowball]]s.
*Because falling sand is considered an [[entity]], it can be launched in a [[Tutorials/TNT cannons|TNT cannon]], similar to an ignited piece of [[TNT]].
*Sand falls at the same rate when submerged in [[water]], or [[lava]], or [[air]].
*If a [[player]] is standing on a stack of sand or [[gravel]], and the stack falls onto a non-solid block, the player can fall fast enough to take [[damage]] or even die.
*Sand falls through [[torch]]es without breaking, if there is [[air]] below the torch.<ref>{{bug|MC-3262|||WAI}}</ref>
*Sand and [[gravel]] take about 0.45 seconds to fall one meter.
*The sand texture is rotated if a block of sand turns into a <code>falling_block</code> entity, similar to ignited [[TNT]] blocks. This is not the case with [[gravel]].
*Because <code>falling_block</code> is considered an [[entity]], blocks of sand without supports may disappear for a split second and a <code>falling_block</code> entity is summoned. This is also the case when it is landing, but the entity (not the [[block]]) disappears instead before a block is placed.

== Gallery ==
<gallery>
Desert.png|Naturally generated sand in a desert. 
Beach.png|Naturally generated sand in a beach. 
Coral reef at night.png|Sand as generated as a [[warm ocean]] floor.
Snowy Beach.png|Naturally generated sand in a snowy beach.
Lukewarm Ocean.png|Naturally generated sand in a lukewarm ocean. 
Warm Ocean.png|Naturally generated sand in a warm ocean.
Badlands.png|Naturally generated red sand in a badlands biome. 
Sand terrain.png|Floating sand in desert biome before updating it...
Sand2 terrain.png|... and after updating it.
Glitch Sand.png|A single floating sand block.
Floating Sand.png|Another example of floating sand, this time above small water lake.
FloatingSand.png|A lot of sand floating above a cave enterance.
DeathTrap.png|A large amount of floating sand in desert, the torches were placed by a player.
DeathTrapnomore.gif|A large amount of sand floating above a cave and being broken.
Gravityfail2.jpg|A large quantity of sand floating over a ravine.
13w39b glitched sand.png|2 blocks of sand floating with nothing below them.
SandParticles.png|Sand floating above a desert cave entrance.
A Block of Sand.jpg|A block of sand.
</gallery>

=== Java Edition ===
<gallery>
Buffet Beach.png|Sand in a buffet-type beach. 
Buffet Snowy Beach.png|Sand in a buffet-type snowy beach. 
</gallery>

== See also ==
*Explained physics of [[Entity#Gravity-affected blocks|falling blocks]].
*[[Desert]]
*[[Sandstone]]

== References ==
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/block-week-sand Block of the Week: Sand] – Minecraft.net on March 11, 2017

{{Blocks|natural}}

{{Entities}}

[[Category:Natural blocks]]
[[Category:Generated structure blocks]]

[[cs:Písek]]
[[de:Sand]]
[[es:Arena]]
[[fr:Sable]]
[[hu:Homok]]
[[it:Sabbia]]
[[ja:砂]]
[[ko:모래]]
[[nl:Zand]]
[[pl:Piasek]]
[[pt:Areia]]
[[ru:Песок]]
[[th:ทราย]]
[[tr:Kum]]
[[uk:Пісок]]
[[zh:沙子]]
